Skip to main content
Ontario Tech acknowledges the lands and people of the Mississaugas of Scugog Island First Nation.

We are thankful to be welcome on these lands in friendship. The lands we are situated on are covered by the Williams Treaties and are the traditional territory of the Mississaugas, a branch of the greater Anishinaabeg Nation, including Algonquin, Ojibway, Odawa and Pottawatomi. These lands remain home to many Indigenous nations and peoples.

We acknowledge this land out of respect for the Indigenous nations who have cared for Turtle Island, also called North America, from before the arrival of settler peoples until this day. Most importantly, we acknowledge that the history of these lands has been tainted by poor treatment and a lack of friendship with the First Nations who call them home.

This history is something we are all affected by because we are all treaty people in Canada. We all have a shared history to reflect on, and each of us is affected by this history in different ways. Our past defines our present, but if we move forward as friends and allies, then it does not have to define our future.

Learn more about Indigenous Education and Cultural Services

COMM 3740U – Video Games, Media and Culture

From Atari to PS5, Ms. Pac-man to Pokémon GO, small apps on smartphones to massive open online worlds, video games are today a significant part of contemporary culture and society. They are developed and published by a leading global creative industry, shaped by laws, politics and policies, designed, written, and played, and interwoven with how we communicate, learn, relax, work, play, socialize, and understand the world around us. What roles do video games play in our lives, and what impacts might they be having on our whole way of life? In this course, students learn about the cultural and social implications, roles, uses, and meanings of video games from the expansive interdisciplinary field of video game studies. Core issues in video game studies, such as industry, interactive storytelling and genre, power, identity and representation, play, fun and pleasure, equity, diversity, and inclusivity, and impact will be examined through case studies of popular games in their cultural and social contexts. By the end of the course, students will have a depth and breadth of understanding of how video games shape and are shaped by the cultures and societies in which they exist.